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Total Carnage

I use Maya for all my animations and custom Rigging and skin weighting. I have created and animated models for BioCarnage and helped with 2D assets. All Animations implemented by me in Unreal Engine 4.

 

BioCarnage is exactly as it sounds: full of destruction. This is the game where players let off steam by plowing through enemy aliens by taking the role of an angry and determined engineer, crushing the aliens for personal gain. The world has been taken over by ever-increasing waves of aliens, so the Engineer takes up her brother-turned-mech and sets out to defeat as many aliens as possible as revenge. This game was made as a capstone project by a group of over a dozen talented students from the University of Central Florida!

BioCarnage_Deskjpg.jpg

Game Documents

Bio Carnage Models, Implementation and animation Reels (Level 1)
-Unreal Engine 4

Bio Carnage Player Models and rigs (Level 1)- Maya

Bio Carnage Models. rigs and animations (Level 2)- Maya

Bio Carnage rigs and animations (Level 3)- Maya

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